Sunday, June 17, 2012

New Navigation

http://forum.rpg.net/showthread.php?580587-Rogue-Trader-Warp-Navigation-house-rules

Determining Duration of Passage: GM Calculates
Warp Space: Roll 1d10 per square traveled, including the origin square. Keep them on the table or recorded.
Real Space: Use 12 as an average. (duration in the warp x 12 average = days of real space that have passed in the warp)

Locate Astronomican: +10 Navigation (Warp) Test
Modifiers: ±10 x Degrees to all future tests*
Success: The Navigator removes one rolled die result per degree of success +1 (minimum of the lowest die result)
Failure: The Navigator rolls one die per degree of failure +1, and adds it to the duration total for warp travel.

Charting the Course: +10 Navigation (Warp) Test*, GM Rolls
Success: +20 to Encounters of the Warp!

Steering the Vessel: Navigation (Warp) Test*
Modifiers: Turbulent -10, Open Warp +20, Established Route +30
Failure: You are throw off course if you rolled a 9 on either die.
Encounters of the Warp: Roll once for each die used toward the duration.

Leaving the Warp: -20 Navigation (Warp) Test*
Failure: Complication arises.

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